That's a pretty significant drop-off in efficiency. ![]() But between having to tap-hold through Ghasts and Snails, having the game chop down a nearby tree when I actually tapped on the bloomed log nearby, and having the game select items on the ground when tapping nearby (and therefore opening the Area Loot interface), I only managed 1800 in the one run I did on Mobile. ![]() On PC, at my normal spot, I can typically generate 2600-2800 fungus per 1h12m run. One of the first things I tried out was blooming Mort Myre Fungus for an hour. Some particularly click-intensive activities should be avoided. Also, in particularly taxing areas/situations (like fighting Double Agents and Saradomin Mages, or whenever I'm up on the top of White Wolf Mountain), tapping items to equip or swap items doesn't always register. Other times, I'd swipe (to drag an item or rotate the camera) only to have the game act as if I'd tapped the spot the swipe started. Oftentimes while doing clue scrolls, I would tap-hold my Ring of Fortune to teleport to the GE and have nothing pop up - and as soon as I released the hold, the item unequipped as if I'd just tapped it. Mobile needs to work on recognizing tap, tap-hold, and swipe gestures a little better. Don't bother setting FPS above 30, you probably won't get 30 FPS most of the time. You can, more or less, do pretty much anything you can do on PC, though I wouldn't recommend high-intensity activities. I'll admit, it doesn't work quite as well as PC, but it works. Overall, Mobile is not nearly as pretty as RS3 on PC (at least, not until it gets a nice hard spit-polish, which I fully expect considering this is still a beta), but it works. Squares everywhere.įinally, I will cover the app's saving grace: Functionality. This set of issues can be summed up by one phrase: Squares. This generally tends to involve particle effects and the like (and generally doesn't affect performance), though I will be documenting these issues here. There are, however, significant graphical hiccups in Mobile that cannot as easily be explained by a low-grade device. I blame this entirely on my device not being able to handle that specific level of detail. ![]() Low did not produce any problems, but was not noticeably different from Water Detail off. The third was in the same spot with Water Detail set to medium. The second crash was upon trying to exit the home menu with Water Detail turned to high while standing next to the River Lum, next to the Fairy Ring outside the GE. The second and third happened today, while trying to gather a few last screenshots for this review and toying with graphics settings. My Mobile client gave a valiant effort in trying to load this absolute clusterf*ck and only gave up the ghost after about 30 seconds, and I'll easily forgive it this - I fully expected a crash in this situation. The first was while trying to load W84 Combat Academy during DXP - with probably upwards of a thousand players in the area, more than a dozen training dummies active, every portable skilling location available deployed, and particle effects/hitsplats going off literally everywhere. For an app still in beta, RS3 Mobile is remarkably stable - since I started using the app about a week after Mobile Early Access first launched, I've only had three crashes. Not shown here are the Large Rune Pouch and the Demonic Skull, which also do this, as does almost every item nearly the size of the box on PC. Tend to overlap the outside edges of the equipment slots they're equipped in. This can be added by tap-holding the settings gear in the combat UI, tap-holding the bubble that opens the combat settings menu, and/or by tap-holding the Adrenaline/Special Attack bar - and given how much redundancy is already in the Mobile UI in some areas, I won't object to adding the option to all three.Īnoher small nitpick is that a lot of items So my first bit of feedback is to add this somewhere for those who enjoy the aesthetic of sheathed weapons and frequently switch between Revolution and Legacy Combat Mode (when exiting Legacy back into Revolution, weapons are left constantly drawn). I spent a full 20 minutes poking around the UI trying to find the button, to no avail. On PC, this is done by pressing * on the Number Pad or by right-clicking the gear on the Action Bar and selecting Draw/Sheathe Weapon. My first nitpick is a feature I discovered to be entirely missing from Mobile almost as soon as I got it running: The Sheathe Weapons button. But, feedback is feedback, and I hope that the information i provide can do Jagex some good with streamlining the app. I've been using it on a Lenovo Tab 4 - 2gb RAM/16GB storage, so I will caveat this review with the note that my device only just meets the minimum system requirements. ![]() just shy of 2 month now (7 weeks 2 days as of this writing).
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