This produces a proximity bonus and allows you to have many more peeps per each home. ![]() You need to learn that placing homes for your population of peeps is best done in clumps made up of 3 or more homes. Also, remember that all buildings need road access so you can’t build anything three hexes deep or it won’t be able to have road access. Take into account the fact that the generator, once repaired, will pollute all hexes immediately next to it and that you need roads right up against the mountains to build lifts there. Now you need to plan out your roads to best use the space around your shelter. Lastly, locate the places where you can mine more stone and raw ore. Close to it will be a ruined generator which, when repaired, produces power. Then, locate the transmogrifier, a building only a few hexes from your starting shelter, which produces tools out of wood. The very first thing you should do once you load into a new map is to survey the island’s hexes and locate the nearest clumps of forests from which you will later produce wood, piles of boulders which when demolished nets you stone, and the ruined ship which you will use to colonize your second island.Īlso, you can open up all the stasis chests you find to gain additional starting resources like stones, tools, wood, etc.
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